Gameplay Journal #10My first game idea is to address the issue of food deserts, an area that has limited access to affordable and nutritious food. A food…Mar 31, 2021Mar 31, 2021
Gameplay Journal #9I played the game Okami for this week’s journal and I think Okami examines much of the cultural aspect of classical Japan while talking…Mar 25, 2021Mar 25, 2021
Gameplay Journal #8Last week, when I wrote about Block’hood, I spoke about it’s mechanics and how it tied the design of the game to it’s message. Today, I…Mar 10, 2021Mar 10, 2021
Gameplay Journal #7Block’hood is a city building simulator that focuses on ideas of ecology, interdependence and decay. The ties to environmentalism and…Mar 3, 2021Mar 3, 2021
Gameplay Journal #6I opted to try and glitch out a game using Real-Time Corruptor through their modded emulator of Dolphin and an iso of the Legend of Zelda…Feb 24, 2021Feb 24, 2021
Gameplay Journal #5When I think of glitches, I associate it with ideas like an interruption, noise, or disturbance. When I’m playing a game and I encounter a…Feb 17, 2021Feb 17, 2021
Gameplay Journal #4I’ve been intrigued by the photography modes you find in most games nowadays. In the beginning, these features had to be modded in, but…Feb 10, 2021Feb 10, 2021
Gameplay Journal #3The developers allowing players to access a toolset to modify a game means there’s now this freedom to create whatever they want to add to…Feb 3, 2021Feb 3, 2021
Gameplay Journal Entry #2The game I played this week was an indie game called Aegis Defenders, a 2D platforming and tower defense game developed by Guts Department…Jan 27, 2021Jan 27, 2021
Gameplay Journal #1Transistor was my game of choice to play this week. Released in 2014, it was developed by Supergiant Games who started strong with their…Jan 20, 2021Jan 20, 2021